On September 13, Nintendo of America announced that the Wii U would have more than 50 games released during the console’s initial launch window, November 18, 2012 through March 31, 2013. This morning, Nintendo confirmed that 23 of those games will be available for the November 18 launch of the Wii U. Also announced were 7 titles that could possibly be available on the Wii U eShop service in the month of November. Continue reading
At this year’s E3 in Los Angeles, many people were confused and alarmed that Nintendo of America gave no real details concerning the most important questions surrounding their newest home console, the Wii U : when will it be available, and how much will it cost? Today, at a press conference in New York City, Nintendo President and COO Reggie Fils-Aime answered those questions. As many in the industry (and many gamers) predicted, the Wii U will release in North America on November 18, 2012. The price for the console will depend on which version consumers choose. Continue reading
Nintendo has been fairly tight-lipped concerning details about their newest home console, the Wii U, which is set to release later this fall. However, Target and Amazon.com recently revealed box art for select titles on preorder. Reminiscent of the design for Nintendo’s Gamecube titles, the new look features a blue curve, trimmed at the bottom in yellow, on top of the game artwork. The white Wii U logo is set in the center of the blue curve design.
EA and Bioware have officially announced that their MMORPG set in the Star Wars galaxy will be shaking up the way people enjoy their game. Rather than completely abandon the subscription based model, EA has opted to allow players the option to continue paying the subscription fee, or adopting the free-to-play way. Players who maintain the $14.99 per month subscription are given unlimited access to the game, while those who choose to skip out on the subscription and experience the game the free-to-play way will be able to play through the story missions for all of the classes, but for additional content, such as Warzones, they will only have limited access unless they choose to spend a new in-game currency or set up the subscription model. Honestly, this really is the best way to handle this game. EA and Bioware have carved out a strong single player experience within the game, and being required to pay $14.99 a month to experience the single player content was very disappointing. Now, if you’re like me and you don’t particularly enjoy the MMO aspects of this game, you don’t have to worry about the subscription fee any longer. Here is the full announcement from swtor.com: Continue reading
Only six months after the release of the full version of Mojang’s Minecraft on the PC, Minecraft: Xbox 360 Edition, developed by 4J Studios in conjunction with Mojang and Microsoft Studios, was released for Xbox Live Arcade.
Minecraft is a 1st-person sandbox-building-survival game. You are placed in a world with nothing but a map and your bare hands. Luckily, just like in real life, your hands are powerful enough to break down wood from trees to begin crafting materials and tools. Initially, your goal is to gather materials and build shelter before nightfall when all sorts of baddies come out. However, Minecraft really shines with its unique ability to allow players to create practically anything they can imagine. Continue reading
Every super hero has their dastardly devious and definitively evil ensemble of enemies. The Dark Knight is no exception, and indeed, I can’t think of another super hero who has a list of arch enemies quite as extensive and well-known as The Batman. After much heated debate about whether or not Bane was the right choice to conclude The Dark Knight Trilogy, we thought it would be fun to share our top 5 of Batman’s Most Wanted list. Because each of these characters brings their own unique blend of intriguing back story and motivation, it would be an injustice to rank them among themselves. Here they are, presented in no particular order. Continue reading
If ever there was an appropriate use of the phrase “hidden gem,” it is beyond a doubt in reference to the masterful remake of “Dear Esther” from indie developer thechineseroom & Robert Briscoe. “Dear Esther” is a bold departure from the very fundamentals of what we know to be video games and is arguably the greatest example to date of how video games are indeed a new form of artistic expression. The game abandons all notion of conflict, interaction and linear progression in favor of open-ended exploration punctuated by poignant storytelling and breathtaking visuals. Awakening on a rocky beach just before sunset at the foot of a towering lighthouse and a tower atop a cliff as the only indicator of where to go, the player begins the journey through “Dear Esther’s” narrative. Continue reading